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UI LookDev, Poster Art and In-Game Signage and more - Unreleased Project

A canceled project I was working on several years ago had a Propaganda-poster based UI theme. For this, I created a large amount of posters that covered Menus such as Store purchasing categories, Factions, Commodity Management, Character Select, and a large number of other interactions. The Poster format was a great tool for organizing a large, tile-based UI based on carousel formats.

Creation of these posters ranged from painting from scratch, 3d Paintovers via characters posed in 3d, to full on screenshot PO's. I really enjoyed making these assets as I was pushed hard to capture certain flavors per faction, and give them all the general feel of old 1930's-1940's War Propaganda.

Faction Store and Main Menu LookDev

Faction Store and Main Menu LookDev

Faction Store and Main Menu LookDev

Faction Store and Main Menu LookDev

Commodity Poster LookDev - Economic Dominance!

Commodity Poster LookDev - Economic Dominance!

Slogans - Used on a player's 'Killcard' to mock who you just killed

Slogans - Used on a player's 'Killcard' to mock who you just killed

Some early explorations in Store/Main Menu Styles - For a while the 'Posters' were intended to be on rusty metal plates

Some early explorations in Store/Main Menu Styles - For a while the 'Posters' were intended to be on rusty metal plates

Character Select Posters

Character Select Posters

In-Game Signage for Env. Artists to play with

In-Game Signage for Env. Artists to play with

In-Game Billboards

In-Game Billboards

In-Game Minimap explorations

In-Game Minimap explorations

I ended doing a good amount of VFX Concept work on this project to help out our VFX artists- these are Gauss Gun muzzle flashes

I ended doing a good amount of VFX Concept work on this project to help out our VFX artists- these are Gauss Gun muzzle flashes

VFX - Blade Trails and Stomp Effects

VFX - Blade Trails and Stomp Effects

VFX - Blood Slash Visuals and behavior, trying to hit a very stylized, anime-like ribbon feel. 
Never underestimate the power of good hit impacts!

VFX - Blood Slash Visuals and behavior, trying to hit a very stylized, anime-like ribbon feel.
Never underestimate the power of good hit impacts!

VFX - 'Ultimate' Shader Dev Concepts

VFX - 'Ultimate' Shader Dev Concepts

Misc. Power Node and Turret concepts

Misc. Power Node and Turret concepts

Misc. Han Dragon

Misc. Han Dragon

Misc. Pages of exploration for a "Coat of Arms"

Misc. Pages of exploration for a "Coat of Arms"