These Seasons are in reverse order, from newest to oldest.
A few years ago the UI/UX Team at Bethesda Austin was approached with the task of creating a 'Challenge Pass' system for Fallout 76, intended to bring additional content to users in a Seasonal cadence.
We were excited about creating something above and beyond the 'boxes in a line' approach, so we went out on a limb and pitched the idea of using Pre-War Board games, using existing world IP Characters and comics, like Captain Cosmos and The Unstoppables. This eventually led to us creating our own, original game IP material such as Armor Ace and KD Inkwell.
Don Etgeton led the charge as Lead Designer, I produced most of the art seen here as Lead UI/UX Designer , with Ashley Mosley contributing as Associate UI Artist.